Dean Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy black beard and wild black hair. His green eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Dean was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of specialists.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Opinionated. Flaws: Hedonist, Secretive, Depressed. Bonds: Job. Occupation: Scribe
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Randal Peyton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his broad green hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.
History: Randal was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and expand his business
Ideals: Entrepeneur, Professionalism, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Unemployed
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 4 (-3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp.
Manfred Nibley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Manfred hails from a village terrorized by orcs. After coming to the age of reason, Manfred took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by orcs. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Someone believes him a fraud; and a deep hatred of orcs
Ideals: Athletic, Logical, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Adelard Ryland, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a violet tunic with green highlights, and long brown pants that bunch up around his shoes. He has golden hair. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Hunter, who enjoyed hunting, Adelard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adelard took refuge in the large cave and found the beat up sickle and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and revenge
Flaws: Secretive, Antagonistic. Bonds: Nature, Adventurer, Enemies. Occupation: Shoemaker
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 11000 sp. 1 Average lock. 1 Magnifying glass.
Gunter Oakes, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a tight fitting tan shirt and pants. His chestnut hair and beard is wavy and long. His ears are large.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is terrified, and will act out of fear; and revenge
Flaws: Ugly, Fearful. Bonds: Enemies, Military. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 5 (-3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!