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Advanced [show]


Manfred Hayes, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn, silky, and of moderate length. This amber eyed westerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his father.

History: When he was but 4 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Hayes, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 6 (-2)9 (-1)
Skills Acrobatics +4, Survival +0
Senses Passive Perception 8
Languages Common, Gnoll, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0

Possessions: Freshwater pearl (7 gp). Red garnet (150 gp). Golden pearl (150 gp).


Social Check DCs


Adelard Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown tunic with yellow highlights, and long pastel pants that bunch up around his shoes. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Disciplined. Flaws: Ugly, Insane, Lazy. Bonds: Poor, Family. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Shelly, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered scimitar and tarnished trident as well. His hair is chestnut and curly. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful wizard made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted necromantic powers by his dying brother.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Fighting, Gifted. Bonds: Attractive, Mentor, Family. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Wymar Allerton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills Nature +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Obsidian (5 gp).


Social Check DCs


Trym Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of greataxes on his belt, each one with a opal on the hilt. His golden hair is kept up in a ponytail inside a broad hat. This brown eyed easterner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur, Fighting, Opinionated. Flaws: Antagonistic. Bonds: Nature. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Trym Ashley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Moonstone (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his bastard sword. His white hair is long and unkept. He has a dull look in his violet eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a white middle class family as the only child. Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Roger's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Antagonistic, Mundane. Occupation: Tailor

Voice: German accent

Attributes [hide]

Roger Staurheim, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)12 (+1) 9 (-1)17 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs

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