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NPC Generator

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Advanced [show]


Shane Heiser, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Shepherd does. His black hair is cut jaggedly and amateurishly. His green eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Herbalist, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Shane Heiser, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 15 (+2)17 (+3)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Auran, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Allerton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mortician does. He wears a top hat to cover his moderate length auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Diggory was born in the west. At a young age he loved to build and create. He worked as a nervous Mortician and found it very stressful. He has drifted from career to career and currently works as a Mortician.

Motivation: To be a Map Maker again; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Insomniac, Fearful. Bonds: Job, Attractive. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Diggory Allerton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Adelard Astley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears his red hair up. His eyes are gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a mountains tribe. A gifted student he started as a Miller, but he got bored and became a Shoemaker. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants his loneliness to end; and he has a crush on the local miller

Ideals: Justice. Flaws: Sensitive. Bonds: Nature, Job, Has a crush. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Adelard Astley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)17 (+3) 8 (-1)14 (+2)
Skills Arcana +5
Senses Passive Perception 9
Languages Common, Terran, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Richard Carlton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His blonde hair is kept up in a ponytail inside a Stetson hat. His eyes are green and catlike.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of drow once and for all.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his brother

Bonds: Guardian, Enemies, Nature, Adventurer, Family. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Carlton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Patrick Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a hammer on his belt. His skin is fair and his fingers are delicate and long. He has done his best to style his red hair to look like a famous performer. His face is scarred and worn.

Personality: He hates Humans with a passion. As such he is filled with self loathing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Slave, Mentor. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Patrick Beitz, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)14 (+2) 8 (-1)6 (-2)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs

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