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NPC Generator

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Advanced [show]


Drogo Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. He has styled his chestnut hair well, parting it to the left. He has several tiny topaz earrings on each ear.

Personality: Eccentric and domineering, Drogo will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Extrovert, Entrepeneur. Bonds: Rich. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Drogo Atherton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 1 Bullseye lantern. 1 Bullseye lantern.


Social Check DCs


Roger Gresham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white tunic with black highlights, and long red pants that bunch up around his shoes. His auburn hair is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Roger was born in the south. At a young age he loved to build and create. When Roger reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and expand his business

Ideals: Athletic, Persistence. Flaws: Addict. Bonds: Military, Guardian, Job. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Roger Gresham, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Raymond Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. His blonde hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Raymond Bentley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Dustin Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered brown stockings. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is knotted and matted. His eyes are likewise gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dustin took refuge in the large cave and found the beat up rapier and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and to protect his home

Ideals: Joker. Bonds: Criminal record, Nature, Guardian. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Dustin Barney, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 12 (+1)4 (-3)
Skills History +4, Performance -1
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Drogo Wakefield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His black hair is heavily combed to the left. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Drogo Wakefield, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Blue quartz (16 gp). Coral (140 gp). Hematite (16 gp). 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs

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