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NPC Generator

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Advanced [show]


Heward Rutherford, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses in collared shirts and wears a proper scarf over his head. His whole body is exceptionally muscular. His silver hair is slicked back into a classic pompadour. His eyes are a pleasant amber.

Personality: Heward speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is frequently practicing swordplay.

History: Heward was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He inherited the family business which he has now maintained for 9 years.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Bonds: Immigrant, Military, Family, Job. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Heward Rutherford, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)18 (+4) 16 (+3)10 (+0)
Skills Insight +5, Nature +6
Senses Passive Perception 13
Languages Common, Auran, Aquan, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp. 1 Simple lock. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Arnold Tenley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears grey cloth garments or leather armor. He has dyed his greying black hair a little too much giving a sharp black color. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Bonds: Attractive, Rich, Adventurer. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Arnold Tenley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 16 (+3)16 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Bentham, Male Human [Permalink]

Personal [hide]

Description: This man dresses in blue turtlenecks beneath a tan coat with blue slacks. He is muscular with a powerful set of arms. His head has been shaved. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Anselm was born the youngest of three triplets. While studying, he fell in love. They married and had a son. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: To be a Interpreter again; and balancing his hectic life and new healer responsibilities is difficult

Flaws: Ugly. Bonds: Guardian, Job, Family, In love. Occupation: Healer

Voice: French accent

Attributes [hide]

Anselm Bentham, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 9 (-1)8 (-1)
Skills Athletics +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Manfred Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west to a Bather, Manfred learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and to be a ploughman again

Ideals: Passionate, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Staurheim, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 18 (+4)13 (+1)
Skills Athletics +0, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +6

Possessions: 2300 sp.


Social Check DCs


Arnold Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his trident. His blonde hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He works hard and plays hard.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Flaws: Ugly, Hedonist, PTSD. Bonds: Military. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Arnold Heiser, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 30 pp.


Social Check DCs

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