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NPC Generator

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Advanced [show]


Shane Dalton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears red trousers with black and brown striped suspenders. He wears various colorful collared shirts. He has styled his blonde hair well, parting it to the right. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Shane studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Ideals: Gifted. Bonds: Guardian, Military, Adventurer, In love. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Shane Dalton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 16 (+3)7 (-2)
Skills Investigation +3, Persuasion +0
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Percival Gyula, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting tan shirt and pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Barkeep.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Percival Gyula, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 9 (-1)16 (+3)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Don Reed, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shepherd. He carries with him a set of flails on his belt, each one with a jet on the hilt. His chestnut hair, when down, is lengthy. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Don studied abroad. He worked as a nervous Shepherd and found it very stressful. He has drifted from career to career and currently works as a Shepherd.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Flaws: Depressed, Secretive. Bonds: Job. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Don Reed, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Adam Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with black stripes complete with hood. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Adventurer, who enjoyed hunting, Adam was taken on many hunting expeditions. He has had some formal music training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and to end his boredom

Ideals: Artistic. Flaws: Ugly, Shy, Impulsive. Bonds: Nature. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Adam Atterton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 16 (+3)7 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Red spinel (70 gp). Jasper (30 gp).


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light black in addition to tight pants. He has moderate length red hair. His eyes are amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Anselm hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and someone believes him a fraud

Flaws: Shy, Impulsive. Bonds: Enemies, Rich, Debt. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Anselm Tinley, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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