William Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Marshal, but he was a colossal failure. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Religious, Job, Nature. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Charles Merton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is cut short with large spiked bangs in the front. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.
History: Gifted from a young age, Charles studied abroad. His father was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has money and likes to spend it; and a rival would like him out of the picture
Ideals: Gifted, Persistence. Flaws: Secretive. Bonds: Rich, Criminal record. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Thunderstones. 1 Antitoxin.
Don Denholm, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his right hand. He has done his best to style his red hair to look like a famous performer. His thin eyebrows rest above his beady blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. His father had invested heavily in several trade routes and wanted him to inherit them. Some 3 years later his spouse died after the birth of his son. Heartbroken, Don never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He feels threatened by others; and he is greedy
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: In love, Rich. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Banded mail. 1 Half-Plate.
Balimaar Westbrook, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. His hair is white and curly. His eyes, though not visible through his cowl, are brown.
Personality: Confrontational and typically high on some drug or another. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Flaws: Addict. Bonds: Criminal record, Job, Enemies, Rich. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 17000 cp.
Roland Garrick, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He tends to wear a large blue jacket. His whole body is exceptionally muscular. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Ploughman business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Job, Family. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!