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NPC Generator

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Advanced [show]


Aldous Bing, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears silk and lounges about seductively. His hair is golden, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has decided he is irredeemable; and expand his business

Flaws: Secretive. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Aldous Bing, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trey Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of luck on his torso. His silver hair is thinning but still full. His eyes are blue and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Trey was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and seeks redemption

Ideals: Persistence. Bonds: Job, Immigrant, Criminal record, Enemies. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Merton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Investigation +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Manfred Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered longbow and tarnished greataxe as well. He wears his brown hair up in a very large beehive style do. His hazel eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Manfred was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He struck the Armorer job and began his own company from there.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Manfred Blythe, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Alex Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely brown suit with black socks and a vest with buckled shoes. His blonde hair is heavily combed to the right. His eyes are a pleasant brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: In love, Rich. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Alex Brixton, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Gerald Brady, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His hair is black and curly. This green eyed northerner is not easily forgotten.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Scribe, Gerald learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Scribe and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Human compassion; and he feels threatened by others

Ideals: Fighting, Disciplined. Flaws: Fearful, PTSD, Racist. Bonds: Job. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Gerald Brady, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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