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NPC Generator

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Advanced [show]


Conrad Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Gifted, Artistic. Flaws: Addict, Hedonist. Occupation: Barber

Voice: French accent

Attributes [hide]

Conrad Birkenhead, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Theodoric Harlan, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his violet robe and has his bow always slung over his shoulder. He sports a flattop hair cut. His gray eyes peer out from beneath his wide-brimmed violet hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Theodoric was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Optimist. Bonds: Attractive, Criminal record, In love, Job. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Theodoric Harlan, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 10 (+0)9 (-1) 16 (+3)8 (-1)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 33000 sp.


Social Check DCs


Solomon Gentry, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter.

Flaws: Antagonistic. Bonds: Adventurer, Family, Criminal record, Slave. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Solomon Gentry, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)10 (+0) 17 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Jocelyn Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His white hair is cut jaggedly and amateurishly. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Sellsword, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Guard and was forced into it by his family.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Nature, Family. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Jocelyn Benson, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Athletics +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His white hair is kept up in a ponytail inside a feathered hat. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Gifted. Flaws: Ugly, Addict. Bonds: Military. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Gerald Copeland, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Superior lock. 1 Magnifying glass.


Social Check DCs

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