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NPC Generator

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Advanced [show]


Ralf Sydney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is well dressed, constantly wearing a black suit, blue shirt, and green tie. Beneath his clothing is a huge mess of scar tissue. His red hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Optimist. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Ralf Sydney, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Pink pearl (120 gp). Blue sapphire (500 gp).


Social Check DCs


Theodoric Barney, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To settle down with his crush.

Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Rich. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Theodoric Barney, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp. Eye agate (13 gp).


Social Check DCs


Manfred Wesley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. He has relatively light skin and is very physically imposing due to his abundance of muscles. With bright golden hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Always inclined to offer people food he seems plenty friendly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Manfred was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He became a Interpreter soon after.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Justice. Bonds: Rich, Job, Slave. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Manfred Wesley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Amethyst (100 gp). Alexandrite (700 gp). Banded agate (4 gp). 1 Minor magic item.


Social Check DCs


Lewis Winthrop, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light grey in addition to tight pants. His auburn hair is knotted and matted. He has amber eyes and a grey hat with a red feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. He left for the east, certain he would find work there.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: PTSD. Bonds: Poor, Adventurer, Immigrant, Family. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Lewis Winthrop, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 11 (+0)17 (+3)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Thomas Halsey, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears professional attire. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Extrovert. Bonds: Attractive, Criminal record, Mentor. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Halsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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