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NPC Generator

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Advanced [show]


Manfred Livingstone, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is typically in his Baker uniform, and is pretty ugly. He keeps his auburn hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: Manfred hails from a village terrorized by orcs. In his 14th year, his parents were killed by a orcs raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Manfred Livingstone, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills Athletics +1, Nature +6
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +6

Possessions: 1000 sp. Black pearl (1200 gp). Amethyst (90 gp).


Social Check DCs


Tim Beitz, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a brown and grey handkerchief worn on his left side. He is an epitome of beauty. His hair is golden, silky, and of moderate length. His violet eyes dart from person to person.

Personality: Calm and collected, he is a well trained Merchant. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. When Tim reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he'd like to take his coworkers down a peg

Bonds: Attractive, Job, Rich, Military, Nature, Enemies. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Tim Beitz, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Insight +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp. Black pearl (700 gp). Pink pearl (100 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Hackney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Bounty Hunter does. His black hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born on a small isolated farm. A gifted student he started as a Roofer, but he got bored and became a Bounty Hunter. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and to be a roofer again

Ideals: Opinionated, Optimist. Bonds: Job, In love, Nature. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

John Hackney, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 500 sp.


Social Check DCs


Adelard Marlee, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His white hair is heavily combed to the left. His blue eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Human conditions. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Justice, Fighting. Flaws: Racist. Bonds: Has a crush. Occupation: Laborer

Voice: Dark and ominous

Attributes [hide]

Adelard Marlee, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)12 (+1) 7 (-2)15 (+2)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Rolf Berkeley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Joker, Justice. Bonds: Military, Adventurer, Criminal record. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

Rolf Berkeley, Male Human Fighter 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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