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NPC Generator

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Advanced [show]


Theodoric Kenley, Male Human [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His hair, while still mostly black, has prominent grey streaks. He has hazel eyes.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is able to make almost anything out of random pieces of junk.

History: He was raised in a island tribe. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Server for hire.

Motivation: Revenge; and further expansion of business

Ideals: Artistic, Gifted. Bonds: Nature, Job, Enemies. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Theodoric Kenley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Nicholas Hornsby, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he is dressed in earthy colors with a white and tan handkerchief worn on his right side. He keeps his brown hair in a pixie cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to find somewhere to settle down

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Attractive, Nature, Rich. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Nicholas Hornsby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Rolf Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy tan pantaloons and a red scarf. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the north. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Rolf Birkenhead, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)6 (-2) 10 (+0)11 (+0)
Skills History +0, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs


Manfred Snape, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. With a patchy chestnut beard and wild chestnut hair. This gray eyed southerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a slaver, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Opinionated, Gifted. Flaws: PTSD. Bonds: Attractive, Mentor, Adventurer. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Manfred Snape, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Violet garnet (900 gp). Jet (130 gp).


Social Check DCs


Trym Conway, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing black shirts, loose pants, and blazers most of the time. With a patchy white beard and wild white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Slave, Military. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Trym Conway, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)13 (+1) 17 (+3)15 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 8000 cp.


Social Check DCs

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