Roger Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His tied-back hair is silver. His eyes are green and beady.
Personality: His tongue was cut out and he uses sign language. He is a great chef.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends.
Ideals: Gifted, Artistic. Flaws: Ugly, Disease. Bonds: Slave. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Just what you see.
John Heiser, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his blonde hair up. His fierce gray eyes like to dwell on things.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he feels threatened by others
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Adventurer, Mentor. Occupation: Mercenary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2800 sp. Chrysoprase (50 gp).
Alexandre Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. With a patchy white beard and wild white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Architect, Alexandre learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Architect.
Motivation: Expand his business.
Ideals: Athletic, Entrepeneur. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Giant, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Peter Yardley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown cloak and cross-gartered tan stockings. He has a long golden beard with little hanging trinkets. His green eyes peer out from beneath his small brown hat.
Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in a small desert village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Nature, Attractive. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Arnold Hayley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is styled in orderly dreadlocks. His amber eyes peer out from beneath his Stetson white hat.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.
Motivation: A strong sense of loyalty to Human people.
Ideals: Impeccable. Flaws: Shy, Racist. Bonds: Immigrant. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!