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Advanced [show]


Ernest Northcott, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he is well dressed, but even with his fine clothing he looks run-down. His golden hair is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born at the edge of vast forest. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Ernest Northcott, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Trym Ashley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely tan suit with green socks and a vest with buckled shoes and is in decent physical shape. His long blonde hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker. Flaws: Disease, PTSD. Bonds: Attractive, In love. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Trym Ashley, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His long auburn hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Entrepeneur, Fighting, Philantrophist, Artistic. Bonds: Immigrant. Occupation: Mason

Voice: French accent

Attributes [hide]

Drogo Tindall, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adelard Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Miller. His silver hair is heavily combed to the right. His eyes are hazel and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Job, Slave, Poor. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Adelard Leighton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 15 (+2)15 (+2)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Tiger eye turquoise (11 gp). Amber (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Tatum, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing a long, tan, dusty cloak. He has a hunchback. He has chestnut hair. He has a dull look in his hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Nicholas has worked very hard to control his curse. He then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: He has a crush on the local Barrister; and he is unsatisfied with his job

Flaws: Ugly, Shy, Fearful, Disease. Bonds: Job, Has a crush. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Nicholas Tatum, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Onyx (50 gp). Jet (70 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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