Norman Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered kukri and tarnished axe as well. He sports a flattop hair cut. His gray eyes are passionate and lively.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Stableman, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Fighting. Flaws: Disease, Fearful, Ugly. Bonds: Poor, Job. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Ernest Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is silver and very short. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, In love. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 500 gp.
John Spalding, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with green highlights, and long tan pants that bunch up around his shoes. He carries a battered shortspear and tarnished nunchaku as well. He has a small bristly mustache and wavy white hair. He has several tiny amber earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast mountains. He moved from fad to fad and when he turned 15 he discovered painting. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it
Ideals: Fighting, Joker, Artistic. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Carpenter
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Banded mail.
Wymar Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light red in addition to tight pants. He is muscular with a powerful set of arms. His chestnut hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a very good compulsive liar and kleptomaniac.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Stylist job and began his own company from there.
Motivation: He has money and likes to spend it; and he is a bit of a kleptomaniac
Ideals: Joker, Gifted. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 31000 sp. Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Tiger eye turquoise (6 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Odo Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. His hair is auburn, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He enjoys reading and quiet.
History: Odo was born in the north. At a young age he loved to build and create. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world; and nothing but the best is good enough for him
Ideals: Impeccable, Logical, Persistence. Bonds: Attractive, Poor. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 14000 sp. 1 Masterwork Common Melee.
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