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Balimaar Lester, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely blue suit with green socks and a vest with buckled shoes. His red hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Balimaar was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Religious. Occupation: Hunter

Voice: Squeaky

Attributes [hide]

Balimaar Lester, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 17 (+3)8 (-1)
Skills History +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Elton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing violet shirts, loose pants, and blazers most of the time. He keeps his long silver hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Mason, who enjoyed hunting, Tim was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He became a Doctor soon after.

Motivation: To be a Mason again.

Ideals: Athletic. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Tim Elton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Percival Thornton, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with green lining and desert motifs, and sports empty pouches on his belt. His red hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.

Personality: He dislikes all the random violence that takes place in the south. He is harsh and unforgiving.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Pacifist, Artistic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Percival Thornton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Obsidian (8 gp).


Social Check DCs


Don Brandon, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has a moderate pudge and is not very fit. His auburn hair is knotted and matted. He wears a mask on his face.

Personality: Eccentric and domineering, Don will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and he's attracted to the pc

Ideals: Extrovert. Flaws: Secretive. Bonds: Military, Immigrant, Has a crush. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Don Brandon, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20000 sp. A silver and pearl hairclip (80 gp). Silver comb with moonstones (900 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Ralf Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This man typically wears grey cloth garments or leather armor. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair, while still mostly white, has prominent grey streaks. His fierce blue eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Gifted, Logical. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf Wordsworth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2100 sp.


Social Check DCs

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