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Advanced [show]


Theobald Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his silver hair up. His eyes are likewise violet. His teeth are white and perfect.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Theobald hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Artistic, Fighting. Bonds: Attractive, Nature, Enemies. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Theobald Stratford, Male Human Fighter 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)8 (-1) 8 (-1)12 (+1)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +2

Possessions: 600 gp.


Social Check DCs


Trey Walcott, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His blonde hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trey was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. During his travels, Trey and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trey discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trey fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To get a good night's sleep; and expand his business

Flaws: Impulsive, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Trey Walcott, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)10 (+0) 16 (+3)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ernest Clinton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. With bright red hair and a scraggly beard. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Mentor. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Clinton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Darlington, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of the sun god around his neck, and a mace on his belt. He keeps his blonde hair in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Military. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Arnold Darlington, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He is portly but not overly obese. He has done his best to style his golden hair to look like a famous performer. His violet eyes lackadaisically let the world flow into them.

Personality: He is a Scribe first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. In the meantime he has taken over work as a Scribe and occasionally as a mercenary.

Motivation: To protect his home; and sabotage a competitor

Ideals: Optimist, Gifted. Bonds: Job, In love, Adventurer, Guardian. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Gerard Barclay, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)8 (-1) 10 (+0)12 (+1)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. Blue quartz (11 gp). Deep green spinel (60 gp). Obsidian (11 gp).


Social Check DCs

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