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NPC Generator

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Advanced [show]


Jocelyn Altham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He prefers to wear violet clothing when he does not wear armor. He keeps his golden hair in a flapper bob. His thin eyebrows rest above his beady hazel eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. He moved out south to avoid the crime he committed. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and he has decided he is irredeemable

Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Family, Criminal record. Occupation: Carter

Voice: Raspy

Attributes [hide]

Jocelyn Altham, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Frederick Read, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear grey pants and tee shirts. He is an epitome of beauty. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are brown and he is always smoking a pipe.

Personality: Frederick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful slaver made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist, Philantrophist. Bonds: Attractive, Mentor. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Frederick Read, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arnold Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His blonde hair is knotted and matted. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and to reunite with his old friends

Flaws: Insane. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Arnold Tattersall, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)15 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ralf Whitby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Ralf Whitby, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Ernest Hallewell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He keeps his chestnut hair in a pixie cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the east. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Shoemaker job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Artistic. Flaws: Fearful. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Ernest Hallewell, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 45000 sp. Deep blue spinel (700 gp). Violet garnet (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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