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NPC Generator

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Advanced [show]


Gunter Cooper, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black armored body suit, with a simple blue line shooting up and back down, and is pretty ugly. His silver hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Tanner, Gunter learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Cooper, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)10 (+0) 6 (-2)12 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Justin Springfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a black suit, brown shirt, and grey tie. He wears his red hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Optimist. Flaws: Insomniac. Bonds: Immigrant, Rich, Nature. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Justin Springfield, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40000 sp.


Social Check DCs


Bertram Clayden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his auburn hair. His eyes, though not visible through his cowl, are blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Shy. Bonds: Poor, Attractive, Religious, Slave. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Bertram Clayden, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Athletics +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Heward Wellington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tan leather gloves, a tan jacket, and tight pants, he is not a threatening figure. His silver hair is long and unkept. His eyes are gray and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

Heward Wellington, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)10 (+0) 5 (-3)11 (+0)
Skills Animal Handling -1, Persuasion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Obsidian (8 gp). Sard (70 gp).


Social Check DCs


Drogo Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in grey turtlenecks beneath a brown coat with tan slacks. His white hair is kept up in a ponytail inside a Stetson hat. His eyes are hazel and beady.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Drogo was born in the south. At a young age he loved to build and create. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Persistence. Flaws: Ugly, Impulsive, Fearful. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

Drogo Emsworth, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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