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Advanced [show]


Aldous Byron, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His moppish white hair is in a traditional bowl cut. He has a dull look in his hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Aldous was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Joker, Persistence. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Aldous Byron, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)15 (+2) 12 (+1)9 (-1)
Skills Performance +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Bertram Braxton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He typically wears green cloth garments or leather armor. His silver hair is thinning but still full. His green eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Farmer profession.

History: Born to a Farmer, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Mentor. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Bertram Braxton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His tied-back hair is blonde. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found

Flaws: Ugly, Shy, Selfish. Bonds: Poor, Nature. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Gerald Allerton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Randal Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His brown hair is cut jaggedly and amateurishly. He has green eyes and a green hat with a black feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out south to avoid the crime he committed. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day

Flaws: Insomniac. Bonds: Rich, Criminal record, Immigrant. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Marlee, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kyle Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and carries whips. His red hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Dyer, his mother struggled to pay the bills. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Optimist. Bonds: Attractive, Adventurer, Poor. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Mitchell, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)13 (+1) 8 (-1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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