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Advanced [show]


Ralf Merton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears white leather gloves, a white jacket, and tight pants. His red hair is thinning but still full. He has brown eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Masseuse, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 15 years.

Motivation: He is unsatisfied with his job; and expand his business

Bonds: Attractive, Job, Immigrant, Poor, Military. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Ralf Merton, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)5 (-3) 16 (+3)13 (+1)
Skills Religion -1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Norman Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear tan pants and tee shirts. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norman grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norman. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Religious. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Norman Harper, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Ashton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is typically in his Tanner uniform, marred by chocolates. His tied-back hair is brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the west to a Tanner, Gerald learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Gerald Ashton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Chain shirt. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Wymar Snape, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and red with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Wymar was raised in a hard working conservative environment. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Adventurer.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Wymar Snape, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)15 (+2) 16 (+3)9 (-1)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5

Possessions: 23000 sp. Chrysoprase (70 gp). Alexandrite (1000 gp). Blue quartz (14 gp).


Social Check DCs


Nicholas Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a weathered and beat up set of banded mail beneath an oversized black coat, and his gloved hand is found clutching a hammer. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Nicholas Brownrigg, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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