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NPC Generator

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Advanced [show]


Peter Spaulding, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair and beard is wavy and long. His eyes are violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a mountains tribe. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.

Motivation: Wants to raise his children well.

Ideals: Logical, Artistic. Bonds: Rich, Family, Nature. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Peter Spaulding, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Raymond Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tight fitting red shirt and pants. He has chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Barkeep.

Motivation: Regain custody of his son; and further expansion of business

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Raymond Wilberforce, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting white shirt and pants. With a patchy auburn beard and wild auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Detective, Trym learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Ideals: Artistic, Logical. Flaws: Depressed. Bonds: Job, In love. Occupation: Detective

Voice: Raspy

Attributes [hide]

Trym Huxley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 8 (-1)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Wymar Axton, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. He has a moderate pudge and is not very fit. His silver hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and balancing his hectic life and new armorer responsibilities is difficult

Flaws: Antagonistic, Hedonist, Mundane. Bonds: Rich, Job. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Wymar Axton, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 6 (-2)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 8
Languages Common, Infernal, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a black Stetson hat and black clothes, and his gloved hand is found clutching a ceremonial dagger. He has moderate length black hair. His hazel eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Fighting. Bonds: Adventurer, Job. Occupation: Body Guard

Voice: Voice breaks

Attributes [hide]

Gunter Dalton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)8 (-1) 10 (+0)15 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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