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NPC Generator

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Advanced [show]


Conrad Landon, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered tan stockings. He carries a battered axe and tarnished morningstar as well. He sports a long black beard, and similarly colored long hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: He was born into a rich family. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Artistic. Bonds: Attractive, Nature, Rich. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Conrad Landon, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Alex Compton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Doctor profession.

History: He got into the Healer business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Alex Compton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Violet garnet (700 gp). Moss agate (16 gp). Alexandrite (700 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hubert Milton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear black clothing when he does not wear armor. His whole body is exceptionally muscular. His red hair is thinning but still full. His eyes are a pleasant green.

Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Spy profession.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has worked as a Crown-heir like his father before him.

Motivation: Sabotage a competitor; and he's in love

Ideals: Professionalism. Bonds: Immigrant, Job, Religious, Has a crush. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Hubert Milton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Tiger eye turquoise (6 gp). White opal (500 gp). Deep blue spinel (400 gp). White opal (500 gp).


Social Check DCs


Ralf Wade, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft white waves gently in the breeze. His skin is also unnaturally pale. He wears his hair in dreadlocks. He has brown eyes and a violet hat with a white feather.

Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful brothel owner made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Mentor. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Ralf Wade, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)18 (+4) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Infernal, Druidic, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears white leather gloves, a white jacket, and tight pants. He is tall, broad shouldered and powerfully built. His hair is brown and curly. His eyes, though not visible through his cowl, are violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Joker. Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Balimaar Mitchell, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Hourglass.


Social Check DCs

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