Gerald Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. His auburn hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Sage in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Sage and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Fighting, Passionate. Bonds: Job, Immigrant. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Ernest Southey, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His golden hair is styled in orderly dreadlocks. His eyes are likewise blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.
History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Impulsive, PTSD. Bonds: Attractive, Mentor. Occupation: Mortician
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Star ruby (700 gp). 1 Chain shirt.
Odo Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He is physically well-built. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Further he is a bit of a stoner and is frequently out of it.
History: Odo hails from a village terrorized by orcs. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his brother; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Addict. Bonds: Enemies, Adventurer, Family. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Auran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Rolf Kitchur, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, and a wedding ring on his left hand. His long red hair is drawn into a two foot long braid. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Human supremacist, though he does not identify as such. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and a strong sense of loyalty to human people
Flaws: Ugly, Addict, Racist. Bonds: In love, Criminal record. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Amber (40 gp). Rhodochrosite (13 gp).
Jocelyn Watson, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his white hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 3 years old his parents immigrated from the east. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 18000 cp. 1 Magnifying glass. 1 Silk rope.
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