Dustin Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His eyes are a pleasant hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He desires power and/or immortality; and to clean up the streets
Ideals: Optimist, Joker. Bonds: Adventurer, Attractive, Guardian. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1500 sp.
Theobald Astley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Herbalist does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his chestnut hair well, parting it to the right. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 4 years old his parents immigrated from the south. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and sabotage a competitor
Flaws: Shy. Bonds: Job, Attractive, Immigrant. Occupation: Herbalist
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp.
Gomory Dryden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. He has a moderate pudge and is not very fit. His hair is short and brown. His fierce amber eyes like to dwell on things.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has set out to sabotage the competition.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Disciplined, Artistic. Flaws: Selfish, Mundane. Bonds: Job. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).
Gomory Clive, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.
History: The child of a Banker, who enjoyed hunting, Gomory was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2900 sp.
Gilbert Blackwood, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a simple grey robe with brown stripes complete with hood. His clothes are grease stained in places. His hair is blonde, silky, and of moderate length. His amber eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Server, his father struggled to pay the bills. Gilbert was born on a far southern desert where he grew up under the tutelage of his father, an expert Seamstress. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Joker, Fighting. Bonds: Poor, Immigrant, Attractive. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
