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Advanced [show]


Percival Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair has been sun bleached extensively. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with painting.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Percival was born on a far southern forest where he grew up under the tutelage of his mother, an expert Architect. He has never given up on his painting dream.

Motivation: Wants to raise his children well; and sabotage a competitor

Ideals: Joker, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Percival Cholmondeley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Raymond Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow vest and prefers pastel and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with music.

History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Hackney, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 9
Languages Common, Terran, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in a clean red cloak covering his clean studded leather. He is tall, broad shouldered and powerfully built. His silver hair is kept up in a ponytail inside a small hat. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Animal Trainer.

Motivation: To be a Tailor again; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Addict, Shy. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Tim Marlee, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 7 (-2)14 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 8
Languages Common, Terran, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Lance Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his spear ready. His hair is always cut to a buzz. His hazel eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and a deep hatred of dire rats

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Lance Graeme, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)18 (+4) 13 (+1)11 (+0)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Roger Marston, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. He is portly but not overly obese. His blonde hair is lengthy. His eyes are likewise green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Bricklayer.

Motivation: He would like to get married and retire; and he's in love

Ideals: Gifted. Bonds: Rich, Family, Job, Has a crush. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Roger Marston, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Stealth +3
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Jasper (30 gp). Black pearl (700 gp). Red garnet (60 gp). Freshwater pearl (11 gp). 1 Minor magic item.


Social Check DCs

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