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NPC Generator

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Advanced [show]


Patrick Garrick, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean violet cloak covering his clean studded leather. He wears a feathered hat to hide his balding. His eyes are green and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Humans.

History: Patrick hails from a village terrorized by gnolls. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and several ex partners dislike his way of doing things and want revenge

Flaws: Depressed, Racist. Bonds: Enemies, Immigrant, Adventurer. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Patrick Garrick, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Robert Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate, and sports empty pouches on his belt. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Impulsive, Disease. Bonds: Job, Rich. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Robert Jacobs, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 24000 cp. Coral (150 gp). Fiery yellow corundum (400 gp). Iolite (60 gp).


Social Check DCs


Thomas Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a pastel and blue handkerchief worn on his right side. His hair, while still mostly silver, has prominent grey streaks. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast desert. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Bonds: Religious, Nature, Immigrant. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Thomas Adley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Nicholas Braxton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by sweets. His white hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Joker, Fighting. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Nicholas Braxton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)5 (-3) 7 (-2)18 (+4)
Skills Athletics +1, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Shelly, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His chestnut hair is cut jaggedly and amateurishly. His amber eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: Sold as a small child to a necromancer, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Mentor, Family. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Drogo Shelly, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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