Ralf Yardley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his auburn hair. His eyes are green and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Healer, who enjoyed hunting, Ralf was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants his loneliness to end; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Nature, Rich, Has a crush. Occupation: Bowyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 pp.
Balimaar Crawford, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. He keeps his long chestnut hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Balimaar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Revenge; and he has money and likes to spend it
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Enemies, Rich. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 17000 sp. Freshwater pearl (9 gp). Red spinel (150 gp). Rock crystal (70 gp). Tiger eye turquoise (9 gp).
Shane Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his silver hair down. His brown eyes are slightly larger than normal.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a brothel owner, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Navigator and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Forgetful. Bonds: Adventurer, Mentor, Job, Criminal record. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Robert Marston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair, when down, is lengthy. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born in a small mountains village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud.
Flaws: Antagonistic, Secretive. Bonds: Nature, Enemies. Occupation: Bookbinder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Arnold Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair and beard is wavy and long. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Bookbinder, but he was a colossal failure. He now owns his own business.
Motivation: To be a Bookbinder again; and sabotage a competitor
Ideals: Joker. Bonds: Attractive, Enemies, Rich, Job. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Silver comb with moonstones (900 gp). Solid gold idol (800 gp). Silver comb with moonstones (900 gp).
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