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NPC Generator

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Advanced [show]


Randal Shelley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and green handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His tied-back hair is brown. His green eyes peer out from beneath his feathered yellow hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Entrepeneur, Athletic. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Randal Shelley, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Wymar Quinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a falchion. His chestnut hair is cut short with large spiked bangs in the front. He has hazel eyes and a black hat with a tan feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Wymar studied abroad. Wymar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now mingles about in high society.

Motivation: Human compassion.

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Rich, Religious. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Quinton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. White pearl (130 gp). Chrysoberyl (130 gp). Azurite (14 gp).


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. His silver hair has been sun bleached extensively. His violet eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and human compassion

Ideals: Gifted. Flaws: Racist. Bonds: Criminal record, Slave, Nature. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

William Gentry, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 16 (+3)17 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Amethyst (110 gp). Banded agate (11 gp).


Social Check DCs


Odo Braxton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large blue mantle and cape that has been intricately interwoven into his black robe. With bright red hair and a scraggly beard. His brown eyes dart from person to person.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is obsessed with his god.

History: A powerful brothel owner made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Impeccable. Bonds: Religious, Mentor, Rich, Criminal record. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Odo Braxton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large grey jacket. His hair is short and blonde. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful necromancer made him what he is. When Gilbert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy. Bonds: Immigrant, Military, Mentor, Job. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Gilbert Brandon, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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