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NPC Generator

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Advanced [show]


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. He has auburn hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and to end his boredom

Ideals: Athletic. Flaws: Ugly, Shy, Mundane. Bonds: Poor, Religious. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Lewis Gracey, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Patrick Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple white robe with yellow stripes complete with hood. He has done his best to style his brown hair to look like a famous performer. His fierce brown eyes like to dwell on things.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: To be a Glassblower again; and to reunite with his old friends

Ideals: Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Denholm, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Hampton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing the road beaten gear of a warrior. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant green.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: He was born in the south, but his parents moved at a very young age to the east. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Gifted. Bonds: Job, Immigrant, Adventurer. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Rolf Hampton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)16 (+3) 10 (+0)18 (+4)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. His auburn hair is long and unkept. His eyes are hazel and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Weaver business at a young age. Cursed with lycanthropy at a very young age, Wymar has worked very hard to control his curse. He became a Weaver soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Optimist. Flaws: Ugly, Selfish, Disease. Bonds: Job. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Wymar Skelton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Don Washington, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a simple blue robe with brown stripes complete with hood. His skin is also unnaturally pale. His hair is red and curly. His eyes are violet.

Personality: He dislikes all the random violence that takes place in the north. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Don was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Layabout. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends.

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Religious, Immigrant. Occupation: Layabout

Voice: High pitched, excited

Attributes [hide]

Don Washington, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 15 (+2)19 (+4)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +6

Possessions: 500 gp. Violet garnet (800 gp). Blue quartz (6 gp). Black pearl (800 gp). Moss agate (6 gp).


Social Check DCs

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