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NPC Generator

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Advanced [show]


Wymar Kensley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Beggar. His white hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: He'd like to take his coworkers down a peg; and wishes to resurrect an old love

Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Job, In love. Occupation: Beggar

Voice: German accent

Attributes [hide]

Wymar Kensley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)7 (-2) 8 (-1)13 (+1)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Lewis Landon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Masseuse. He wears a colorful flower in his white hair. He has gleaming, smiling green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Masseuse business at a young age. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Job, Attractive. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Lewis Landon, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)7 (-2) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hugh Kensley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy yellow pantaloons and a green scarf. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes are blue.

Personality: He never swears and excessively uses polite adverbs when speaking. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Hugh hails from a village terrorized by brigands. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Optimist, Gifted, Impeccable. Bonds: Enemies, Adventurer. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Hugh Kensley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 10 (+0)17 (+3)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. He carries a battered ceremonial dagger and tarnished rapier as well. He has dyed his greying brown hair a little too much giving a sharp brown color. This amber eyed northerner is not easily forgotten.

Personality: Eccentric and domineering, Peter will drive conversation. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of freemasons.

Motivation: An old rival family wants him found.

Ideals: Fighting, Extrovert. Flaws: Secretive. Bonds: Poor, Family. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Peter Marlee, Male Human Fighter 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 14 (+2)4 (-3)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Large well-done wool tapestry (200 gp). Old masterpiece painting (900 gp).


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Priest and is in decent physical shape. His white hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has decided he is irredeemable; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Criminal record, Job, Enemies. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Silk rope. 1 Good lock. 1 Magnifying glass.


Social Check DCs

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