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NPC Generator

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Advanced [show]


Gilbert Wesley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large grey mantle and cape that has been intricately interwoven into his black robe. His Stetson hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly, Insomniac, Insane. Bonds: Job. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Gilbert Wesley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)17 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Giant, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Dayton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair, while still mostly red, has prominent grey streaks. He has brown eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to make almost anything out of random pieces of junk.

History: Born in the north to a Servant, John learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In the meantime he has taken over work as a Servant and occasionally as a mercenary.

Motivation: His religion dominates his actions; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

John Dayton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)15 (+2) 16 (+3)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Kody Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. He wears a deerstalker hat to cover his moderate length black hair. He wears an eyepatch.

Personality: He will rave to anyone who will listen. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Ugly, Insane, Mundane, Racist. Bonds: Religious. Occupation: Soapmaker

Voice: Uses lots of figures of speech

Attributes [hide]

Kody Ramsay, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 6 (-2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Balimaar Rutland, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy brown suit and is in decent physical shape. His hair is long and black with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He wears a mask on his face.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Actor and found it very stressful. He then took over the family business and is one of the better Actor for hire.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Job, Rich. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Balimaar Rutland, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 7 (-2)6 (-2)
Skills Medicine +0, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Deep blue spinel (1000 gp). Alexandrite (1000 gp).


Social Check DCs


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large tan jacket. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently he has begun working with bootleggers and crooks.

Motivation: Many goblins want him driven away; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted, Professionalism. Bonds: Immigrant, Poor, Criminal record, Enemies. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Patrick Marlowe, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)12 (+1) 18 (+4)15 (+2)
Skills Insight +6, Nature +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs

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