Heward Huxley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He has a auburn handlebar mustache and slicked back auburn hair. His fierce gray eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Heward was born in the north. At a young age he loved to build and create. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He wants revenge against illithids; and he desires power and/or immortality
Ideals: Passionate, Persistence. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Bertram Dudley, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his blonde hair up. His otherwise smooth face is marked with small tiny scars.
Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Military. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Rock crystal (60 gp). Golden pearl (150 gp). Banded agate (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dean Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish blonde hair is in a traditional bowl cut. He has gray eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Dean hails from a village terrorized by gnolls. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: Revenge; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Enemies, Slave. Occupation: Shoemaker
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 17 (+3) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 400 gp.
Percival Washington, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish blonde hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to loving parents in a slum to the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was always very intelligent and has formed a secret society of philosophers.
Motivation: His relatives are trying to arrange a marriage; and to end his boredom
Flaws: Ugly, Mundane, Secretive. Bonds: Criminal record, Poor, Family. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gilbert Perry, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he very much looks the part of a Layabout. He has brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and sabotage a competitor
Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Criminal record, Poor. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Gold and topaz bottle stopper cork (300 gp).
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