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Advanced [show]


Raymond Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His violet eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a glassblower again

Flaws: Fearful. Bonds: Rich, Slave, Job, Attractive, Adventurer. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Raymond Wheatley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Perception +1, Stealth +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Theodoric Tewksbury, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His red hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny emerald earrings on each ear.

Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable, Justice, Gifted. Bonds: Immigrant, Rich. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Theodoric Tewksbury, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Peter Alton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Peter took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Sensitive, Disease. Bonds: Attractive, Slave, Nature. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Peter Alton, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 5 (-3)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hubert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Criminal record. Occupation: Tailor

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Wedgwood, Male Human Fighter 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)15 (+2) 12 (+1)5 (-3)
Skills Persuasion +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Adam Wentworth, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is thinning but still full. He has gleaming, smiling gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Adam Wentworth, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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