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Roland Gentry, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His tied-back hair is red. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Roland Gentry, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Lewis Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his blue robe and has his morningstar always slung over his shoulder. His brown hair has been sun bleached extensively. His eyes are likewise blue. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lewis took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he loathes his own lifestyle

Ideals: Disciplined. Flaws: Shy, Depressed. Bonds: Attractive, Nature. Occupation: Miner

Voice: Complex vocabulary, royal

Attributes [hide]

Lewis Mitchell, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Thomas Rowley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair has been sun bleached extensively. He wears an eyepatch.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and find a way to reverse the transformation of his brother

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Thomas Rowley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 3 Tanglefoot bags.


Social Check DCs


Kody Watson, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man is wearing a long, brown cloak. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are hazel.

Personality: Eccentric and domineering, Kody will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast plains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Athletic, Extrovert. Flaws: Ugly, Impulsive. Bonds: Nature, Family. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Kody Watson, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1500 sp. Violet garnet (900 gp). Pink pearl (160 gp).


Social Check DCs


Guy Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.

Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.

History: Guy was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Guy Denholm, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)8 (-1) 12 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs

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