Nicholas Elton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. With bright silver hair and a scraggly beard. This blue eyed southerner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a great chef.
History: Nicholas was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 70 pp. Azurite (14 gp). Violet garnet (400 gp). Blue quartz (14 gp). 1 Holy water.
Alex Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His white hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Carter profession.
History: Alex hails from a village terrorized by illithids. He worked as a nervous Crown-heir and found it very stressful. He has achieved small success as a Crown-heir.
Motivation: Further expansion of business; and balancing his hectic life and new crown-heir responsibilities is difficult
Flaws: Addict, Insane. Bonds: Job, Enemies. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 7 (-2) | 13 (+1) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -2 / 1d8-4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 100 gp. Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).
Theodoric Merton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a tight fitting black shirt and pants. He wears a colorful flower in his auburn hair. His green unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.
History: Theodoric hails from a village terrorized by dire rats. In his 10th year, his parents were killed by a dire rats raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Enemies. Occupation: Miner
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 300 gp. Rhodochrosite (8 gp).
Hugh Marlee, Male Human [Permalink]
Personal [hide]
Description: An older man who wears baggy black pantaloons and a brown scarf, he is not a threatening figure. His head has been shaved. He has a dull look in his hazel eyes.
Personality: He can speak with the recently deceased. He plays an instrument quite well.
History: He was born in a small forest village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Gifted, Artistic, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Barkeep
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Solomon Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a grey broad hat and grey clothes. He is portly but not overly obese. He has a long blonde beard with little hanging trinkets. His eyes are brown and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.
History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is wracked by social anxiety; and he desires power and/or immortality
Ideals: Professionalism. Flaws: Fearful. Bonds: Adventurer, Poor, Guardian. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
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