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Advanced [show]


Adelard Darlington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dark leathers with embroidery. His silver hair is still thick. His thin eyebrows rest above his beady gray eyes.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: The child of western immigrants he idolized his father. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Layabout

Voice: German accent

Attributes [hide]

Adelard Darlington, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 12 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Sutherland, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is typically in his Detective uniform. His moppish white hair is in a traditional bowl cut. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Detective.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Professionalism, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Peter Sutherland, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Trey Allerton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His tied-back hair is silver. His hazel unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. A freak accident while working with his Apothecary mother left him crippled. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Trey Allerton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Jocelyn Dudley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in a clean violet cloak covering his clean studded leather. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Jocelyn hails from a village terrorized by goblins. A few years later when the north was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Enemies, Immigrant. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Jocelyn Dudley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 13 (+1)6 (-2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Geoffrey Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His black hair is long and unkept. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 18th year, his parents were killed by a drow raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he wants revenge against drow

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Geoffrey Stanton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Brown-green garnet (100 gp). Golden yellow topaz (500 gp). Chalcedony (60 gp). Star rose quartz (60 gp).


Social Check DCs

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