Gerald Hadley, Male Human [Permalink]
Personal [hide]
Description: This man wears just a red suit, and sports empty pouches on his belt. His golden hair is singed and shortened. His violet eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Immigrant, Criminal record. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 6 (-2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Azurite (15 gp). Golden pearl (160 gp).
Gerald Ramsay, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a long, brown, dusty cloak. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are green.
Personality: He is almost excessively polite to everyone, even when angry. Gerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: The child of southern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. By chance he met his sister recently and the two have been together since.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to raise his children well
Ideals: Athletic. Flaws: Shy, Greedy. Bonds: Family, Immigrant. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Drogo Kinsley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He usually wears his violet robe and has his bastard sword always slung over his shoulder, and his gloved hand is found clutching a bastard sword. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's attracted to the PC; and he feels kind of lost in life
Ideals: Pacifist, Persistence. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Shepherd
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 sp. 1 Half-Plate.
Manfred Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. With bright golden hair and a scraggly beard. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Navigator, Manfred learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Emotional, Fearful. Bonds: Adventurer, Job, Rich. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Deep blue spinel (1100 gp). 6 Acid flasks. 4 Alchemist’s fire. 6 Acid flasks. 1 Holy water.
Conrad Lester, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears tattered old clothes. His hair is short and white. His eyes are likewise green.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Conrad hails from a village terrorized by gnolls. Like his mother and his brother before him, after school he went straight into learning to become a Blacksmith. He now owns his own business.
Motivation: Retire the richest man in the north; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Blacksmith
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 10 pp.
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