Arnold Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Spy
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Violet garnet (200 gp). Blue sapphire (1200 gp). Azurite (10 gp).
Theobald Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is cut short. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is content.
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Nature. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1 Silk rope. 1 Backpack.
Shane Clayton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a small bristly mustache and wavy chestnut hair. His brown eyes peer out from beneath his small red hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His psionic abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Fighting, Athletic, Gifted, Logical. Flaws: Antagonistic. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 900 sp. Hematite (13 gp). Red-brown spinel (100 gp). 2 Tanglefoot bags. 2 Tanglefoot bags.
Justin Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears grey painted combat armor at almost all times. His hair is cut close to his head. His half smiles and brown eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Justin embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Justin studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Justin and his spouse have recently divorced.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp.
Henry Browning, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear flannel, marred by beers. His brown hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Henry lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home.
Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
