Bernard Dumph, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. Bernard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bernard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Ugly. Bonds: Family, Adventurer, Criminal record. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 sp. 1 Masterwork Common Ranged Weapon.
Anselm Livingstone, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a tight fitting blue shirt and pants. His hair is auburn and curly. His brown unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: The child of a Tanner, who enjoyed hunting, Anselm was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Nature, Family. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp.
Dustin Myerscough, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear ponchos typically of a light brown in addition to tight pants, he is not a threatening figure. His hair is always cut to a buzz. This hazel eyed northerner is not easily forgotten.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also is a firm believer in the manly ideal.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dustin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dustin. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Criminal record. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Hunter Stanford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His red hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Beggar
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Silver comb with moonstones (700 gp). Solid gold idol (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Cory Bentham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a violet cloak and cross-gartered white stockings. He keeps his black hair in a pixie cut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Humans.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against goblins; and human compassion
Ideals: Opinionated. Flaws: Ugly, Racist, Mundane. Bonds: Enemies. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 19000 cp. Moss agate (9 gp). Sardonyx (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
