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NPC Generator

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Advanced [show]


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He wants to get laid; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Mentor. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Ernest Livingstone, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)7 (-2) 16 (+3)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thomas Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To get a good night's sleep; and expand his business

Ideals: Persistence. Flaws: Insomniac, Fearful. Bonds: Immigrant, Job. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Thomas Dayton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)18 (+4) 11 (+0)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Rolf Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling violet eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted druidic powers by his dying sister.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: Attractive, Military, Family. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rolf Trollope, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 16000 cp. 1 Breastplate.


Social Check DCs


Geoffrey Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his scimitar. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has several tiny amber earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Since then, he has sought to make the best of life.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Clapham, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)11 (+0) 13 (+1)9 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Ernest Gracey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. His red hair is knotted and matted. His face is scarred and worn.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.

History: Ernest hails from a village terrorized by goblins. Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Enemies, Criminal record. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

Ernest Gracey, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)16 (+3) 11 (+0)11 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp.


Social Check DCs

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