Kyle Tatum, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair, while still mostly brown, has prominent grey streaks. He has gleaming, smiling blue eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a minor phobia of water and hates getting wet.
History: Kyle was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. Gold and topaz bottle stopper cork (500 gp). Gold dragon comb with red garnet eye (500 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).
Raymond Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is blonde and curly. He is baby faced.
Personality: This man loves music and to teach people music more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Raymond grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. During his travels, Raymond and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raymond discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raymond fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Find a way to reverse the transformation of his sister; and he desires power and/or immortality
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 1 Minor magic item.
Wymar Weston, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 6 years old his parents immigrated from the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world
Ideals: Opinionated, Logical. Bonds: Immigrant, Attractive, Religious. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Hunter Royal, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket. His hair is long and black with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Glassblower father left him crippled. He struck the Baker job and began his own company from there.
Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Attractive, Job, Family. Occupation: Baker
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A roughly beaten golden orb (160 gp).
Randal Sydney, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. He has silver hair. His eyes are a pleasant gray.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Flaws: Selfish, Hedonist. Bonds: Rich, Immigrant. Occupation: Sage
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. Iolite (20 gp). 1 Full Plate. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Shield.
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