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NPC Generator

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Advanced [show]


Kyle Ashton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His black hair is smooth and relatively long. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Slave, Family. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Kyle Ashton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Arnold Springfield, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His white hair is heavily combed to the right. His thin eyebrows rest above his beady amber eyes.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Mentor, Religious. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Springfield, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)18 (+4) 15 (+2)13 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Roland Oakley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. He is portly but not overly obese. He wears his golden hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Glassblower profession.

History: Roland was born with his mother's beautiful face. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Spy.

Motivation: He'd like to take his coworkers down a peg; and he's attracted to the pc

Bonds: Rich, Attractive, Job, Adventurer, Has a crush. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roland Oakley, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30000 sp. Emerald (400 gp). Citrine (60 gp). Coral (150 gp). Lapis lazuli (9 gp).


Social Check DCs


Reynard Sheldon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, black cloak. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Bonds: Adventurer, Rich, Attractive. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Reynard Sheldon, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. Emerald (500 gp).


Social Check DCs


Geoffrey Altham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and silver. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Altham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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