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William Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He keeps his black hair in a pixie cut. He has several tiny amethyst earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: When he was but 5 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the ruined castle and found the beat up sickle and armor he uses now. He now mingles about in high society.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Bonds: Attractive, Rich, Immigrant, Nature. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

William Barney, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 19 (+4)10 (+0)
Skills Animal Handling +6, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Gnoll, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Balimaar Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His long silver hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: Gifted from a young age, Balimaar studied abroad. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To unite with his brother; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Adventurer, Family. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Gentry, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)13 (+1) 10 (+0)10 (+0)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Gomory Enfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. With bright silver hair and a scraggly beard. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful wizard made him what he is. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, Nature. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Gomory Enfield, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy white hair. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich western family. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Barlow, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)16 (+3) 9 (-1)4 (-3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Infernal, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Odo Blythe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out

Flaws: Shy. Bonds: Attractive, Job, Rich, Slave. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Odo Blythe, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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