Ernest Hallewell, Male Human [Permalink]
Personal [hide]
Description: He sports pastel clothing, slightly heavier than average wear. His golden hair is smooth and relatively long. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.
History: Gifted from a young age, Ernest studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: To reunite with his old friends; and wants to work out more often
Ideals: Fighting, Gifted, Athletic. Bonds: Attractive, Adventurer. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp. Gold and topaz bottle stopper cork (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). 1 Breastplate. 1 Chain shirt. 1 Half-Plate.
Jocelyn Haley, Male Human [Permalink]
Personal [hide]
Description: He wears just a black suit. His brown hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.
Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Mercenary business at a young age. He was an apprentice working in his mother's forge. He now mingles about in high society.
Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Flaws: Depressed. Bonds: Adventurer, Job, Rich. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Robert Langley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. His silver hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.
History: Robert hails from a village terrorized by brigands. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of brigands.
Flaws: Shy. Bonds: Immigrant, Enemies, Job. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp.
Trey Abram, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He usually wears his green robe and has his bastard sword always slung over his shoulder. His golden hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born a particularly ugly child, much to the horror of his parents. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he seems to be bored by most things
Ideals: Athletic. Flaws: Insane, Mundane, Ugly. Bonds: Criminal record. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Sard (80 gp). Bloodstone (80 gp). Amethyst (60 gp).
Percival Marlowe, Male Human [Permalink]
Personal [hide]
Description: This northern man typically wears brown cloth garments or leather armor. His clothes are grease stained in places. He is bald on top and has large golden tufts of hair around his ears. He wears large thick round spectacles.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 6 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and seeks redemption
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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