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Advanced [show]


John Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a green deerstalker hat and green clothes. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Performer business at a young age. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: Expand his business.

Ideals: Joker, Logical. Bonds: Job, Poor. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

John Marlee, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)16 (+3) 11 (+0)5 (-3)
Skills Athletics +4, Performance -1
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Tim Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown armored body suit, with a simple red line shooting up and back down. His golden hair is kept up in a ponytail inside a deerstalker hat. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to pay off his debts

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Debt. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Tim Breeden, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)9 (-1) 17 (+3)9 (-1)
Skills Acrobatics +0, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 3 Thunderstones.


Social Check DCs


Henry Eastoft, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with feathered hat. His black hair is heavily combed to the right. He has brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Painter.

Motivation: Expand his business; and to be a interpreter again

Ideals: Optimist, Fighting. Bonds: Poor, Job, In love. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Henry Eastoft, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 9000 cp. Alexandrite (1200 gp). Rose (20 gp). Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Reynard Colton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears rags and sports a simple walking cane. His auburn hair is singed and shortened. His violet eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful slaver made him what he is. He worked as a nervous Map Maker and found it very stressful. He became a Map Maker soon after.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Poor, Mentor, Job. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Reynard Colton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)17 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Red-brown spinel (60 gp). Black pearl (400 gp). Emerald (1000 gp). Onyx (70 gp). 1 Minor magic item.


Social Check DCs


Ralf Tinley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His moppish red hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Impeccable, Fighting, Joker. Flaws: Ugly. Occupation: Armorer

Voice: Dutch accent

Attributes [hide]

Ralf Tinley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp. 3 Holy water. 2 Alchemist’s fire.


Social Check DCs

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