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Advanced [show]


Kody Milton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey top hat and grey clothes. His hair is greying and his face has many wrinkles. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and he would like to get married and retire

Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Rich, Adventurer, Has a crush. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Kody Milton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 11000 cp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp).


Social Check DCs


Roger Lincoln, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly rapiers and monstrous two handed axes. His red hair is smooth and relatively long. He has blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Roger was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and he feels that his past leaves him morally obligated to help

Ideals: Persistence, Optimist. Bonds: Criminal record, Poor, Adventurer. Occupation: Detective

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Lincoln, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Sydney, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a black coat over a yellow low-cut shirt, and a broad hat upon his head. His white hair is lengthy. His violet unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He uses divination through singing.

History: He was raised in a desert tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Nature, Religious. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Wymar Sydney, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Banded agate (16 gp). Chrysoberyl (120 gp).


Social Check DCs


Adelard Badger, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Glassblower uniform. He has a penchant for wearing a ring with an oversized emerald on his left hand. His brown hair is styled in orderly dreadlocks. He has several tiny emerald earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Glassblower and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and money/treasure

Ideals: Artistic. Flaws: Antagonistic, Hedonist. Bonds: Job, Rich. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Badger, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Obsidian (6 gp). Pink pearl (60 gp).


Social Check DCs


Dustin Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of magic around his neck, and a sai on his belt. He has silver hair. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.

History: Dustin was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He became a Sailor soon after.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and an old rival family wants him found

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Dustin Tewksbury, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. 2 Smokesticks. 2 Smokesticks. 4 Holy water.


Social Check DCs

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