Anselm Chester, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a brown tunic with green highlights, and long pastel pants that bunch up around his shoes. His clothes are grease stained in places. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Many illithids want him driven away; and he wants revenge against illithids
Ideals: Optimist, Artistic. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp.
Cory Law, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. He has wavy blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cory took refuge in the ruined castle and found the beat up longsword and armor he uses now. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Nature, In love, Adventurer. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 500 sp. 7 Acid flasks. 1 Everburning torch.
Bertram Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying golden hair a little too much giving a sharp golden color. His blue eyes are passionate and lively.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Layabout, but he got bored and became a Butcher. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He seems to be bored by most things; and money/treasure
Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Rich, Attractive, Job. Occupation: Butcher
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2100 sp.
Wymar Kenley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Marry his brother to traveling adventurers; and to reunite with his old friends
Flaws: Depressed, Secretive, Disease. Bonds: Family, Adventurer. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Sardonyx (50 gp). Amethyst (80 gp). Hematite (14 gp).
Gerald Bradly, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His hair, while still mostly chestnut, has prominent grey streaks. He has several tiny sapphire earrings on each ear.
Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's in love; and to reunite with his old friends
Ideals: Impeccable. Bonds: Rich, Has a crush, Adventurer, Mentor. Occupation: Map Maker
Voice: German accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (100 gp). Gold and topaz bottle stopper cork (1000 gp). Large well-done wool tapestry (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
