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NPC Generator

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Advanced [show]


Lewis Reed, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his quarterstaff ready. His red hair is matted, messy, and big. His eyes are violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Doctor profession.

History: Lewis was raised in a hard working conservative environment. His childhood dream was to be a Doctor, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Joker, Logical. Flaws: Ugly. Bonds: Job. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Lewis Reed, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +3, Athletics +0
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0

Possessions: 2300 sp. Solid gold idol (400 gp). Silver comb with moonstones (300 gp). Solid gold idol (400 gp).


Social Check DCs


Gerald Brent, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His black hair and beard is wavy and long. His hazel eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west to a Fortune-teller, Gerald learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Fortune-teller job and began his own company from there.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Gerald Brent, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)13 (+1) 13 (+1)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Kody Northcott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky blue painted plate armor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Kody was born the youngest of three triplets. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Kody Northcott, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Lapis lazuli (14 gp). Deep blue spinel (700 gp). 1 Bullseye lantern.


Social Check DCs


Geoffrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He keeps his white hair in a pixie cut. His eyes are a pleasant brown.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Insane. Bonds: Attractive, Immigrant, Mentor, Job. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Geoffrey Bradshaw, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Stealth +0
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 11000 cp. Black star sapphire (800 gp). Lapis lazuli (16 gp). Rich purple corundum (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His skin is also unnaturally pale. He wears his golden hair up. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Roofer business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Gilbert Atterton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)9 (-1) 6 (-2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp. Golden yellow topaz (800 gp).


Social Check DCs

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