Trym Gresham, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man wears a green collared shirt and yellow pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His white hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves writing and to teach people writing more than just about anything. He plays an instrument quite well.
History: The child of a Cartwright, who enjoyed hunting, Trym was taken on many hunting expeditions. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his writing dream.
Motivation: Many orcs want him driven away; and he wants revenge against orcs
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Everburning torch.
Ralf Barlow, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. He has a chestnut handlebar mustache and slicked back chestnut hair. His green eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Disciplined, Logical, Gifted. Bonds: Rich, Military, Job. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 90 pp.
Geoffrey Barlow, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears professional attire. His silver hair is lengthy and is close to two feet long. He has green eyes and a tan hat with a green feather.
Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.
History: Born in the west his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Selfish. Bonds: Attractive, Religious, Poor, Nature. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp.
Wymar Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is cut close to his head. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and many goblins want him driven away
Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 12000 cp.
Geoffrey Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is heavily combed to the left. His hazel unseeing eyes seem to look past you.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Mercenary business at a young age. A gifted student he started as a Ruler, but he got bored and became a Mercenary. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Fighting. Flaws: Disease, Ugly. Bonds: Job. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!